Full Sitemap
Links to every page in the OpenForge MCP documentation.
Prerequisites
| Page | Description |
|---|---|
| Installing Node.js | How to install Node.js |
| Installing Unity | From Unity Hub to the editor |
| Installing Blender | Download and initial setup |
| Installing Godot | Extract and launch |
| Terminal Basics | Command prompt fundamentals |
Setup
| Page | Description |
|---|---|
| Installation | Installing OpenForge MCP |
| Unity Plugin | Unity-side setup |
| Blender Add-on | Blender-side setup |
| Godot Plugin | Godot-side setup |
AI Clients
| Page | Description |
|---|---|
| Claude Desktop | Anthropic's desktop app |
| Cursor | AI-powered code editor |
| VS Code (GitHub Copilot) | Dynamic Mode support |
| Claude Code CLI | Use from the terminal |
| Gemini CLI | Google's CLI tool |
| LM Studio | Local LLM (zero API cost) |
| Ollama | Local LLM (CLI) |
Usage
| Page | Description |
|---|---|
| Basic Usage | How to talk to the AI |
| Unity Usage | Unity operation reference |
| Blender Usage | Blender operation reference |
| Godot Usage | Godot operation reference |
| VRChat Mode Usage | VRChat-specific commands |
| Tips and Tricks | Handy features worth knowing |
Tutorials (Beginner)
| Page | Description |
|---|---|
| First Steps | Give the AI your first instruction |
| Build a Scene | Construct a back-alley bookshop |
| Modeling in Blender | Create a street lamp |
| Blender to Unity | Cross-app workflow |
| Save and Load | Version control basics |
| Build a VRChat World | A seaside cafe terrace |
| Physics Playground | Crates and a ball launcher |
| Edit an Avatar | VRM avatar customization |
| AI Playtest | Automatic bug detection |
Tutorials (Intermediate)
| Page | Description |
|---|---|
| Add Animations | Walk and idle animations |
| Lighting for Atmosphere | Three-point lighting and post-processing |
| Build Terrain | Coastal cliffs and an oasis |
| Game UI | Title screen, HUD, and pause menu |
| Add Sound | BGM, sound effects, and 3D audio |
| Advanced Version Control | Branching, merging, and diffing |
Tutorials (Advanced)
| Page | Description |
|---|---|
| Custom Pipelines | End-to-end Blender to Unity |
| GOAP NPC AI | Goal-oriented action planning |
| Shaders and Materials | PBR + Shader Graph |
| Multi-Agent Parallel Development | Multiple AIs working simultaneously |
| Performance Optimization Guide | Profiling and improvement |
| Game Studios Team Workflow | 48-agent setup |
VRChat
| Page | Description |
|---|---|
| VRChat Mode Overview | Mode description and tool list |
| World Creation | Build a world from scratch |
| Avatar Setup | VRM to VRChat avatar |
| Outfit Change | Modular Avatar |
| Expressions | FaceEmo |
| PhysBone Setup | PhysBone presets |
| Texture Editing | Recolor, gradient, and patterns |
| Performance Optimization | Rank evaluation and improvement |
| Upload | Build & Publish |
| VRChat Recipes | Automated workflows |
Reference
| Page | Description |
|---|---|
| Tool Explorer | Entry point for tool search |
| Unity Tools | All Unity tools |
| Blender Tools | All Blender tools |
| Godot Tools | All Godot tools |
| System Tools | Save, pipeline, and recipe tools |
| FAQ | Frequently asked questions |
| Changelog | Release notes |
Architecture
| Page | Description |
|---|---|
| Architecture | Communication protocol and design |
| Tool Modes | Full / Essential / Dynamic / VRChat |
| HTTP API | REST endpoints |
| Recipe System | YAML workflows |
| Using a Local LLM | LM Studio / Ollama |
| Multi-Agent | Multiple AIs connected simultaneously |
| Cross-App Pipeline | Blender-Unity transfers |
| Game Studios Integration | 48-agent orchestration |
| Design Philosophy | Why it's free |
Guides
| Page | Description |
|---|---|
| Students Can Start for Free | GitHub Education + free tools |
Contributing
| Page | Description |
|---|---|
| Contributing Guide | Architecture and registration flow |
| Adding Unity Tools | C# implementation guide |
| Adding Blender Tools | Python implementation guide |
| Adding Godot Tools | GDScript implementation guide |
| Project Structure | Directory layout and data flow |