Skip to main content

Using Blender

A reference of common Blender operations, with natural language instruction examples.

Object Creation

What You Want to DoWhat to SayTool Used
Create a meshAdd a Cubeadd_mesh
Create a curveAdd a Bezier curveadd_curve
Create an empty objectAdd an Emptyadd_empty
Create textAdd 3D textadd_text
Duplicate an objectDuplicate the selected objectduplicate_object

Mesh Editing

What You Want to DoWhat to SayTool Used
Move verticesMove the selected vertices up by 1medit_mesh
Extrude facesExtrude the selected facesextrude_faces
Add loop cutsAdd 3 loop cuts in the X directionloop_cut
Merge verticesMerge the selected verticesmerge_vertices
Recalculate normalsRecalculate normals to face outwardrecalculate_normals

Materials

What You Want to DoWhat to SayTool Used
Create a materialCreate a red materialcreate_material
Change the base colorSet the material color to blueset_material_property
Set a textureSet an image textureset_material_texture
Change metallic valueSet metallic to 1.0set_material_property
Connect nodesConnect the noise texture to the bumpconnect_shader_nodes

Modifiers

What You Want to DoWhat to SayTool Used
Add SubdivisionAdd a subdivision at level 2add_modifier
Add MirrorAdd a mirror modifieradd_modifier
Add BooleanCut a hole with a booleanadd_modifier
Apply a modifierApply the subdivisionapply_modifier
Add ArrayArrange 5 copies with an array modifieradd_modifier

UV

What You Want to DoWhat to SayTool Used
UV unwrapDo a smart UV unwrapuv_unwrap
Mark seamsMark the selected edges as seamsmark_seam
Check UV mapShow me the UV mapget_uv_info
Reset UV coordinatesReset the UVsreset_uv

Animation

What You Want to DoWhat to SayTool Used
Insert a keyframeInsert a keyframe at the current frameinsert_keyframe
Set frame rangeSet the frame range to 1-120set_frame_range
Play animationPlay the animationplay_animation
Delete keyframesDelete all keyframesdelete_keyframes
Change FPSSet the frame rate to 30set_fps

Rendering

What You Want to DoWhat to SayTool Used
RenderRender the imagerender_image
Change engineSwitch the render engine to Cyclesset_render_engine
Change resolutionSet the resolution to 1920x1080set_render_resolution
Change sample countSet the sample count to 256set_render_samples
Set output pathSet the output path to /tmp/renderset_output_path

Armature

What You Want to DoWhat to SayTool Used
Add an armatureAdd an armatureadd_armature
Add a boneAdd an arm boneadd_bone
Weight paintSet up automatic weightsauto_weight_paint
Move a boneRotate the right arm bone 90 degreespose_bone
Set up IKSet up IK on the legadd_ik_constraint

VRM

What You Want to DoWhat to SayTool Used
Import VRMImport the VRM fileimport_vrm
Export VRMExport as VRMexport_vrm
Set expressionsSet up the smile blend shapeset_vrm_expression
Set spring bonesSet up spring bones for the hairset_vrm_spring_bone

Import / Export

What You Want to DoWhat to SayTool Used
Import FBXImport the FBX fileimport_fbx
Export FBXExport as FBXexport_fbx
Import OBJImport the OBJ fileimport_obj
Export glTFExport as glTFexport_gltf
Import an imageImport the texture imageimport_image