Tool Explorer
OpenForge MCP provides over 620 tools. This page gives an overview of the tool landscape for each engine and explains how tools are used.
Tools by engine
| Engine | Tool count | Main categories |
|---|---|---|
| Unity | 260+ | Scene, GameObject, Component, Material, Physics, Animation, UI, Editor |
| Blender | 240+ | Object, Mesh, Material, Modifier, Animation, Render, Nodes, UV |
| Godot | 100+ | Node, Scene, Script, Resource, Physics, UI, TileMap, Animation |
| System (shared) | 20+ | Project management, Snapshots, Screenshots, Pipeline |
Category quick links
Unity
Scene | GameObject | Material | Script | Physics | Animation | UI | Lighting
Blender
Object | Mesh | Material | Modifier | Animation | Render
Godot
Node | Resource | Screenshot
Choose your engine
Pick the engine you are using to view its full tool list.
Unity tools
Best for game development and VRChat world creation. Over 260 tools covering scene construction, material configuration, physics, animation, and more.
Blender tools
Best for 3D modeling, rendering, and avatar creation. Over 240 tools covering mesh editing, material nodes, modifiers, and more.
Godot tools
For those developing with the open-source game engine. Over 100 tools covering node manipulation, scene management, and script execution.
System tools (shared)
Tools available across all engines. Provides project management, snapshot save/restore, screenshot capture, and more.
How tools work
In OpenForge MCP's Dynamic mode, tools are used in the following flow:
1. List available categories
list_categories
Returns the list of available categories (Scene, GameObject, Material, etc.).
2. List tools in a category
list_tools category="Scene"
Returns the tools that belong to the specified category.
3. Execute a tool
execute tool="create_gameobject" params={"name": "MyCube", "type": "Cube", "position": [0, 1, 0]}
Runs the specified tool with the given parameters.
In practice, the AI handles this flow automatically. All you need to do is say "Create a cube" and the AI takes care of the rest.