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Changelog

A record of the changes in each version of OpenForge MCP.


v0.2.0 (Current Version)

A major update. The tool count has grown significantly, with support for new applications and many new features.

New Features

  • Godot Support: Added support for Godot 4.x. A GDScript-based editor plugin provides scene manipulation, node management, script generation, and more
  • Visual Feedback: Added the ability for the AI to take and analyze screenshots. You can now visually verify scene state while working
  • Cross-App Pipeline: Added a mechanism for automatically transferring model files between Blender and Unity / Godot. Supports FBX, glTF, OBJ, and VRM formats
  • Version Control: Added the ability to save and restore scene state. Operation history management and rollback are now possible
  • AI Playtest: Added a feature where the AI automatically plays through a scene and detects bugs, generating a report
  • Recipe System: Added the ability to save and reuse common operation patterns as recipes
  • GitHub Copilot Support: MCP connections from GitHub Copilot are now supported

Tools

  • Total tool count expanded from 99 to 622 (approximately 6.3x increase)
  • Unity tools: Cover object manipulation, component management, material settings, lighting, UI, animation, physics, audio, navigation, terrain, particles, and more
  • Blender tools: Cover mesh editing, modifiers, materials/shaders, armatures, animation, rendering, UV editing, sculpting, and more
  • Godot tools: Cover node manipulation, scene management, script generation, 2D/3D operations, resource management, and more
  • System tools: Added common tools for screenshot capture, save/restore, recipe management, connection status checks, and more

Documentation

  • Published an official documentation site based on Docusaurus
  • Prepared installation guides, tutorials, reference documentation, and contributing guides

Other Improvements

  • Improved HTTP API mode stability
  • Enhanced error messages
  • Improved reconnection handling
  • Expanded logging output

v0.1.0 (Initial Release)

The first release of OpenForge MCP. Provides basic functionality for controlling Unity and Blender from AI clients.

Features

  • MCP Server: Supports AI client connections via stdio mode
  • Unity Plugin: Delivered as an Editor package. Communicates with the MCP server via WebSocket
  • Blender Add-on: Delivered as a Python-based add-on. Communicates with the MCP server via WebSocket
  • 3 Meta-Tool Design: Implements a token-efficient design using the 3 meta-tools: list_tools, call_tool, and get_tool_schema
  • Dynamic / Full / Essential Modes: Provides 3 modes for controlling how tools are exposed

Tools

  • Total tool count: 99
  • Unity: Basic object operations (create, delete, move, rotate, scale), material settings, component addition
  • Blender: Basic mesh operations, modifier application, material settings

Supported Environments

  • Unity 2021.3 LTS and later
  • Blender 3.6 and later
  • Windows / macOS / Linux